Emitter Transform
Description
Use events to adjust your emitter position, rotation, and scale!
setEmitterScale: Put in a single value (applied to x y and z) or 3 values (x y z). Scale defines a box that the emitter shoots out of (not rotated)
setEmitterTransform: Vector to determine offset from the center of the brick, followed by rotation (euler or axis-angle/matrix)
See the forum topic here: https://forum.blockland.us/index.php?topic=324290.0
Comments (1)
Kokonut
2019-08-17 21:49:49
2019-08-17 21:49:49
everybody gangsta until the emitter walks away from the source brick