Tier+Tactical - Tier 1AUploaded by Panopticon
Dec 26th 2019, 1:52 AM
Bushido's iconic weapon pack, this time with a fresh coat of paint!
Codenamed "Kai", this update includes a boatload of bugfixes, an overhauled ammo system, and all new preferences for you to play around with. The classic look and feel of the weapons have been left mostly untouched.
Here's a quick rundown:
- T+T1 ammo mode finally works after all these years
- New Arena ammo mode: bottomless magazines and limited ammo, for an authentic Quake-Like experience
- Patched ammo system: no negative ammo or your money back, should also work with SetInventory and other weird item events
- Lots of preferences, compatible with both Glass and RTB
- Miscellaneous bugfixes and enhancements
- Fully working easter eggs
A full description of all preferences can be found at: https://forum.blockland.us/index.php?topic=324336.0
Tier 1A contains:
The Single Shotgun
The biggest gap between the Single Shotgun and its non-single brethren is pretty glaring; it comes with precisely one round. An artifact of a bygone era (where this was OK), it waits silently, patiently for global nuclear war so that it may once again shine in the hands of dynamite-wielding lowlifes and possibly post-apocalyptic mailmen. Until then, the Single Shotgun is a sidearm for the manlierist of men—as it is, indeed, a shotgun you can hold in one hand. Sure, it's not the most powerful shotgun ever, but it reloads quickly and can pepper enemies from a long distance away with very small spread. Plus, you can do something with your other hand, like hold beer or possibly strangle a bird. I would say "and hold a lady", but it's called a single shotgun for a reason.
Uses 12 gauge buckshot rounds.
Ever feel like you're not shooting at people enough every time you pull the trigger? Well, we have guns for that too.
Pepperbox pistols (not a brand, just a moniker) are specially designed to fire multiple, split rounds at a single target. Because of slight miscalculations by the original engineers, however, it instead fires multiple, split rounds at everyone it's even remotely pointed at: cutting 1 ordinary 9mm bullet into 4, spreading much like a shotgun. Also like a shotgun, it's more powerful at close range, but it's also a reliable choice outside throwing distance; as is expected of a sidearm, after all.
Uses 9mm rounds.
Snubnoses are, without a doubt, the sleeper hits of T+T2. Despite its sidearm status, the Snubnose maintains a powerful punch—chambered in .880 Magnum, it would be hard not to. Not so much a sniper's secondary, but an infantryman's, the Snubnose functions very much like a less expensive Magnum, but is able to fire at a slightly faster rate; a trait which quickly endeared it to both the battle-hardened and the greenest of the horns. As such, it is an object of adoration—it's "cute" design, along with its powerful punch, has earned it many fans the world over.
Uses .880 Magnum rounds.