Tier+Tactical - Explosive 2Uploaded by Panopticon
Dec 26th 2019, 3:49 AM
Bushido's iconic weapon pack, this time with a fresh coat of paint!
Codenamed "Kai", this update includes a boatload of bugfixes, an overhauled ammo system, and all new preferences for you to play around with. The classic look and feel of the weapons have been left mostly untouched.
Here's a quick rundown:
- T+T1 ammo mode finally works after all these years
- New Arena ammo mode: bottomless magazines and limited ammo, for an authentic Quake-Like experience
- Patched ammo system: no negative ammo or your money back, should also work with SetInventory and other weird item events
- Lots of preferences, compatible with both Glass and RTB
- Miscellaneous bugfixes and enhancements
- Fully working easter eggs
A full description of all preferences can be found at: https://forum.blockland.us/index.php?topic=324336.0
Explosive 2 contains:
The Grenade Launcher
"What's with the foregrip?"
The Grenade Launcher is essentially a device that allows you to throw your grenade even further. It fires only one shot before a lengthy reload, but its kill radius is bigger and it flies further. Kind of a tradeoff, but most people would take it over other grenades...
"Can I rocket jump with this thing or what?"
The RPG is, well... an RPG. Single-shot, high explosive, rocket propelled explosive in a can sums up the concept pretty well. The rocket isn't affected by gravity and is fairly precise as far as explosives go, especially compared to grenades. Doesn't bounce, though: that would be silly.
The Flak Cannon
"Tora! Tora! ToraAAAAAAAAAGH"
The Flak Cannon lies at the intersection between "sick" and "wrong"—at least when you use it on people. It works by firing a single slug, which fires out smaller clouds of shrapnel—flak that's designed to tear apart machinery. On Blockland, of course, that translates to "completely eviscerating people". To make matters worse, it bounces off'a walls and rebounds around in cramped corridors—if you see a flak cannon, don't think, run.