onPlayerStuckUploaded by Jes00
Apr 6th 2016, 9:27 PM
If someone is stuck in a brick when it reappears or stuck in a door when it closes, the onPlayerStuck input event is called, once for each player stuck in the brick.
This event doesn't work correctly with bricks that use DTS collision(like ramps and the default tree brick). Instead it will just use the bounds of the brick.