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Complex Weapons Package

Uploaded by Jack Noir

The add-on board icon. Weapons
The add-on file name icon. Weapon_Package_Complex.zip
The add-on upload date icon. Apr 7th 2016, 1:27 AM
The add-on download count icon. 5,265

Description

If you want you can skip to the comprehensive feature list and other juicy stuff scroll down a bit.


Have you enjoyed games like Receiver or Fistful of Frags and their gunplay? Have you yearned for some of those mechanics in Blockland? Have you hated the simple R-to-Reload systems almost every gun in every videogame in existance has and instead have reloading be a part of the gun's micromanaging process? (Wow.)

Well this add-on is for you!

Weapon_Package_Complex is a weapon pack designed for those servers that need a little more "realistic" edge in their gunplay mechanics. Weapons use Port's revolutionary Timed/Segmented Raycasts system - basically not-instant raycast "projectiles" that have things like gravity, etc. All guns have also been tweaked to emulate their real-life counterparts in terms of performance while also keeping stern balancing mechanics in place - every weapon in the pack can counter another in skilled hands. Damage-wise all weapons are balanced and every weapon with the exception of the shotgun have headshots - usually *3 multiplier on base damage (exception is the M24 Sniper with *4 mult and automatic weapons like Thompson and UZI having different multipliers)


FEATURE LIST (OH BOY!)

  • Headshots thanks to Port's Region Damage Support - If I wanted to I could've added armshots, legshots, etc. but I chose not to!
  • Timed/Delayed Raycasts - Thanks to this, all weapons have incredibly fast "bullets" based on their real life stats, not to mention gravity! (Gravity only noticeable over long distances)
  • Port's ItemProps system - Forget about old as hell ammo system Tier+Tactical and other weapons like to use! All weapon-specific variables are tracked down in their every possible state, this means that your pistol could be fully loaded without a chambered bullet or completely empty with a single bullet in chamber and you could drop your pistol no problem!
  • Super cool SFX system (by Port :P) - Supports SHELL COLLISION SOUNDS! WEAPON COLLISION SOUNDS! (relive your CS:GO's) GRENADE COLLISION SOUNDS! DIFFERENT DISTANT GUNSHOT SOUND EFFECTS! (Some weapons unsupported as of yet (the revolvers forexample))
  • Even the freakin GRENADES require you pulling the pin out first before throwing them! (Warning: throwing the grenade without pulling the pin out first will make you look like a complete doofus)
  • The main selling point of this pack: SUPER COMPLEX HYPER AMAZING RELOADING SYSTEMS THAT ARE ACTUALLY NOT THAT HARD TO FIGURE OUT!
  • In-game tutorial system! Type /gunhelp with your gun out and you will be guided through the reloading process! The centerprint will also highlight the steps you need to perform to reload the gun!

These weapons are mostly WWII-styled with an exception of Micro-UZI. There are a total of 9 weapons in the pack including the grenade. Current weapons:

  • Colt 1911 Pistol (.45 bullet type, magazine UI name "A: M1911")
  • Colt Walker Revolver (.357 bullet type, no magazine)
  • M1 Garand Rifle (.30-06 bullet type, magazine UI name "A: Garand")
  • M24 Sniper Rifle (.30-06 bullet type, magazine UI name "A: M24")
  • Micro UZI (.45 bullet type, magazine UI name(s) "A: Uzi" and "A: Uzi Extended")
  • Remmington 870 Shotgun (buckshot bullet type, no magazine)
  • Smith&Wesson Revolver (.357 bullet type, no magazine)
  • Thompson Machinegun (.45 bullet type, magazine UI name "A: Thompson")
  • High-Explosive Grenade (Right click to pull the pin out, left click to throw, Ctrl+W drop can be used for a "soft throw")

Regarding the magazines, you CANNOT insert magazines into incompatible guns (can't insert pistol magazine into an UZI despite same bullet type, etc.) Ammo stats: UIname - Amount A: M1911 (pistol) - x12 .45 bullets A: M24 (sniper) - x5 .30-06 bullets A: Thompson - x50 .45 bullets A: Garand - x8 .30-06 bullets A: Uzi - x20 .45 bullets A: Uzi Extended - x32 .45 bullets (Unspent) bullets that will fill emptiest magazines on pickup: Shell: .45 Shell: .30-06 Bullets that will fill your "ammo pool" for use with magless guns: Shell: .357 Shell: Buckshot Ammo packs to decrease the need of spammed single-bullet items: AmmoPack: .357 - x12 bullets AmmoPack: Buckshot - x12 bullets

Note that weapon damage is ACCOUNTED FOR CROUNCHING PLAYERS, this means that the damage will count as headshots for crouched players but the default crouch damage multiplier won't come into play. Weapon Damage:

  • Colt 1911 Pistol - 16HP (36HP Headshot)
  • Colt Walker Revolver - 75HP(225HP Headshot)
  • M1 Garand Rifle - 30HP (90HP Headshot)
  • M24 Sniper Rifle - 90HP (360HP Headshot)
  • Micro UZI - 10HP(15HP Headshot)
  • Remmington 870 Shotgun - 9HP per pellet
  • Smith&Wesson Revolver - 25HP (75HP Headshot)
  • Thompson Machinegun - 7.5HP (11HP Headshot)
  • High-Explosive Grenade: impulseRadius = 16; impulseForce = 3000; damageRadius = 14; radiusDamage = 150;

Credits: Receiver by Wolfire Games - Initial source of Inspiration Jack Noir (AKA Crystalwarrior) - Original S&W Revolver, coding, modelling Brian SMith - Original version of magazine-based weapons starting with m1911 revolver Port - COMPLETE rewrite of the entire weapon pack, item props system and various other support scripts that made this weapon pack possible. Also a bunch of new gun scripts woo

Comments (15)

EV0
2016-07-05 18:55:03
Love this pack :D I hope to see some modern-era weapons like this.
Hologlaxer
2016-09-10 19:01:53
Loved the pack. Although I think you should make clips pick up rather than items. But still. AWESOME PACK
heavy bro
2016-10-23 01:34:51
Good manually weapon pack.
Jack Noir
2016-11-09 20:24:15
Yay fixed it, now you can actually download the damn thing.
Jack Noir
2016-11-10 15:08:42
Ayy, new update, fixes the pack not being downloadable
Jack Noir
2016-11-14 18:31:04
ok I have a new pref update but I can't fucking update the pack goddamnit glass
piber20
2016-11-17 18:33:17
I get the point of the pack being "complex" but why require players to press another button after pressing their usual reload button? This screws with the flow of gameplay, and isn't how things should work. Reloading in Blockland in general just feels wrong, but this pack makes it much, much worse. It's like if you had to press both space and 0 to jump - just what the heck? I can see why the pack would be good for stuff like survival servers but what really ruins it for me is how a ton of low quality generic shooting servers are using this pack. An option to just simplify reloading to just pressing R would be nice.
Dglider
2016-11-18 03:26:07
It was difficult to download. (I had to go to github to get it reliably) But this pack is totally worth it.
LeadKiller
2017-05-08 23:35:35
This is quite an nice pack.
Cowtastic
2017-12-29 02:19:22
w0h, this is REALLY cool.
superbad.c
2018-01-20 20:46:51
Nice pack! I loved putting this into action!
Bobi72
2019-03-05 14:49:29
this pack... freaking rules all the weapons add-ons!
Squib
2019-10-25 03:28:46
still love it to this day
Officer_Ulysses G
2020-10-09 21:55:06
When ejecting the clip if the clip is completely empty, instead of returning to your inventory it should automatically drop the clip as a particle because having to switch to the clip and drop it manually is chonky.
Officer_Ulysses G
2020-10-09 22:00:57
Note: I noticed it does this but only when picking up a new magazine to take its spot