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Unused Tier & Tactical Weapons Loader

Uploaded by Marios

The add-on board icon. Server Mods
The add-on file name icon. Script_TierLoadUnused.zip
The add-on upload date icon. Jul 10th 2017, 12:29 PM
The add-on download count icon. 1,191

Description

Did you know Tier & Tactical 2.1 has several unused weapons present in the files? Me neither. Someone had to mention it first. Anyway, now there's a way to enable those unused weapons without editing the files themselves!

Introducing the UT&TWL! In other words, unnecessary acronym- I mean, Unused Tier & Tactical Weapons Loader!

This addon will load the unused weapons depending on which addons you have enabled in Custom gamemode (Or if you are using this addon in a gamemode outside of Custom, you unfortunately require to load all of those addons). The addon will also scorn you on specific and incredibly stupid conditions. The unused weapons are all present in Tier & Tactical Ver. 2.1 so you should get it if you want to see them.

Here's what addons you can enable that contain unused weapons:

  • Weapon_Package_Tier1 (if you expect this to do anything)
  • Weapon_Package_Tier1A (loads Nailgun)
  • Weapon_Package_Tier2A (loads Match Pistol and Scoped Magnum, the latter intentionally left in as an easter egg; requires Tier 2)
  • Weapon_Package_Explosive2 (loads Howitzer)
  • Weapon_Skins_Shotgun (loads Classic Shotgun [and fixes it so it can be used])
  • Weapon_Skins_Magnum (loads Retro Magnum; requires Tier 2)
  • Weapon_Skins_RiflesT2 (loads Automatic Assault Rifle, Scout Assault Rifle and Compact Battle Rifle; requires Tier 2)

Comments (2)

piber20
2017-07-11 10:24:43
There's also 3 unused scripts in T+T melee 2. Might want to look into that. I was working on something like this but as an actual content restoration form instead of simply re-enabling content. Though, nice to see something like this being made so more people would become aware of the unused t+t stuff.
Marios
2017-07-11 14:53:58
I did do some "restoration" by fixing the classic shotgun so it can actually load (the shape file in the original script is incorrectly defined so my script redefines the datablock). Thanks for the tip on those scripts - I'll look into them.