Add-Ons >> Boards >> Events >> Event - playPitchedSound

Event - playPitchedSound

Uploaded by Shock
Events
Event_playPitchedSound.zip
Aug 11th 2016, 2:05 PM
819

Description

Update - 01/18/2017:

playRandomPitchedSound now available.

The playSound event, but with a variable pitch slider going from 0.2 to 2.

Targets include Self and Client as per the original playSound event targets.
Sounds made using playPitchedSound are also not affected by /timescale.

BLF Thread: https://forum.blockland.us/index.php?topic=301231.0

Updates

Version 1.1.2

October 29, 2017

Version 1.1.1

August 7, 2017

Version 1.1.0

January 18, 2017

Bugs

No bugs reported.
Download
v1.1.2
Skill4Life
4382
Sep 9th 2017, 10:49 AM
Moderator
Aight, to elaborate on my last comment. it seems like having two pitched sounds playing at the same time causes an issue where only the first sound will play.
Skill4Life
4382
Sep 9th 2017, 10:18 AM
Moderator
I've been having issues since the last update. Pitched sounds aren't playing at all. also, when loading a build, itll sometimes jump to timescale 2 and not revert. this is still seriously the best event out there imo, even with the current issue im having.
trainspotexe
40679
Mar 7th 2017, 11:00 AM
thank god this exists.. now I don't have to import like 50 datablocks for an organ sound!
Tinsel
212936
Feb 21st 2017, 12:27 AM
Nice
jvyden
21445
Aug 12th 2016, 8:17 PM
Screenshot ID = 69 You are a dank god.