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Tier+Tactical - Tier 2

Uploaded by Panopticon
Dec 26th 2019, 2:37 AM


Bushido's iconic weapon pack, this time with a fresh coat of paint!

Codenamed "Kai", this update includes a boatload of bugfixes, an overhauled ammo system, and all new preferences for you to play around with. The classic look and feel of the weapons have been left mostly untouched.

Here's a quick rundown:

  • T+T1 ammo mode finally works after all these years
  • New Arena ammo mode: bottomless magazines and limited ammo, for an authentic Quake-Like experience
  • Patched ammo system: no negative ammo or your money back, should also work with SetInventory and other weird item events
  • Lots of preferences, compatible with both Glass and RTB
  • Miscellaneous bugfixes and enhancements
  • Fully working easter eggs

A full description of all preferences can be found at:

Tier 2 contains:
The Magnum
The Magnum is, in many ways, the perfect equalizer. With spectacular performance at all ranges, it's definitely the most versatile of all sidearms—such is expected of one of Tier 2 caliber. A true professional's firearm, with expert use it can be used almost as well as a "primary" weapon; but don't let that deter you, newbies. Even if you can't keep your aim on target, your Magnum will compensate—the gigantic rounds finding themselves in an enemy's head purely by chance are a relatively common sight.

Uses .880 Magnum rounds.

The LMG, or Light Machine Gun, is the logical conclusion of the "suppressive fire" line. Completely unrivaled in sheer volume of fire, but slightly subpar when it comes to outright damage, the LMG is the perfect support weapon. By catching an enemy with in your steady stream of bullets, you can allow teammates to easily pick off otherwise harder-to-hit foes. Sure, it's cheap as all hell, but what do you care? You've got a gun the size of Kansas, and an ammo box to match!

Uses 5.56 "Little Rifle" rounds.

The Assault Rifle
The Assault Rifle is, simply put, the best of both worlds. Just as the Sport Rifle is to Tier 1 combatants, the Assault Rifle is to Tier 2: a jack of all trades, but a master of none. As a rifle, it maintains stellar accuracy—if the recoil doesn't throw you for a loop, of course.

Uses 5.56 "Little Rifle" rounds.

The Combat Shotgun
As is often the case in this cruel world, the best often get unceremoniously shot in the back of the end and dumped in some shallow grave never to be seen again. That's what happened with the original Combat Shotgun, and taking its place is a less radical variant of the pump-action model, sadly no longer capable of firing without an obligatory pump afterwards. As a small consolation, the model comes with two barrels that can both be fired at the same time, only requiring an extra preparatory pump to jam another shell into that sucker. Through some highly mysterious force of nature, the two shells will fuse together and create an incredibly dense faceful of buckshot. Far less mysterious is its effect on whatever it happens to hit, which invariably vanishes from this plane of existence and probably the next twelve or so.

Uses 12 gauge buckshot rounds.

The Battle Rifle
The creation of an intercontinental arms race, the Battle Rifle is essentially a cross between an SMG and a rifle. And by "essentially" I mean "literally": if you were to strip apart a Battle Rifle, you would see the exact same mechanisms as an SMG; right down to the little thingy that goes "doink" every time you fire a round for no real reason. The REAL difference is the fact that it's chambered for a round even larger than standard assault rifle rounds, allowing for more damage delivered per-round. And, just like most other automatic weapons, getting hit by a Battle Rifle bullet will stop you dead in your tracks—until, of course, you are actually rendered dead in your tracks. Then the gun will just laugh at you.

Uses 7.08 "Heavy Rifle" rounds.

The Sniper Rifle
The Sniper Rifle is, essentially, the logical evolution of the sniper line. By using SO MUCH FUCKING PROPELLANT that the bullet is literally fired from the barrel TOO FAST TO SEE, it creates something right out of a nightmare: a bullet you can't dodge. Now, this kind of terrifying power comes at a price: namely, the size of the bullet. While .270 Huge Rifle is, in fact, considered "huge" by most weapon standards (as the bullet is roughly as long as you are tall), to keep it flying accurately it has to be not only hollow but blunted. And made of plastic. Long story short, if it were flying any slower than "completely invisible to the naked eye" it wouldn't even register as a gunshot to most people: if anything it'd be more like a fly landing on you. The round wouldn't even penetrate—it'd just disintegrate on impact! As such, not even a headshot will kill in one round, by itself—but if the enemy is wounded, even a little bit, the sheer force from the round will be, in fact, enough to neutralize them.

In other words, get a damn spotter!

Uses .270 "Huge Rifle" rounds.


Version 3.0.0

January 9, 2020


No bugs reported.
This add-on has some dependencies or add-ons that it requires to run:

Tier+Tactical - Tier 1
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